A real-time 3D function visualizer with a plug-and-play GPU pipeline—write simple compute shaders to create custom effects without dealing with complex rendering internals.
Research proof-of-concept. ~2-5% accuracy on ARC-AGI. NOT an ARC Prize submission. GPU compute-shader playground.
GPU texture reservoir computing — fragment-shader cellular automata with linear readouts for image classification and PDE solving. Honest benchmarks, CPU/OpenGL/CUDA backends.