An ECS (Entity Component System) for Python
A Python library (written in Rust!) for a performant entity component system (ECS).
A type-hinted Entity Component System based on Python dictionaries and sets.
High-performance Python framework for the BAM agent-based macroeconomic model using ECS architecture and vectorized NumPy operations
A straightforward, nimble ECS for Python
An implementation of Entity Component System architecture for Python.
A pythonic event driven entity component system
Modern high-performance cross-platform 3D game engine with ECS architecture, Vulkan renderer, and hot-reload support. Built with C++17.
A framework for creating multiplayer, text-based worlds.